Wednesday, May 1, 2019

Privacy Policy MTT Daily

· 0 comments

Privacy Policy

MTT built the MTT Daily app as a Free app. This SERVICE is provided by MTT at no cost and is intended for use as is.
This page is used to inform visitors regarding our policies with the collection, use, and disclosure of Personal Information if anyone decided to use our Service.
If you choose to use our Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that we collect is used for providing and improving the Service. We will not use or share your information with anyone except as described in this Privacy Policy.
The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at MTT Daily unless otherwise defined in this Privacy Policy.
Information Collection and Use
For a better experience, while using our Service, we may require you to provide us with certain personally identifiable information. The information that we request will be retained by us and used as described in this privacy policy.
The app does use third party services that may collect information used to identify you.
Link to privacy policy of third party service providers used by the app
Log Data
We want to inform you that whenever you use our Service, in a case of an error in the app we collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing our Service, the time and date of your use of the Service, and other statistics.
Cookies
Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.
This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.
Service Providers
We may employ third-party companies and individuals due to the following reasons:
  • To facilitate our Service;
  • To provide the Service on our behalf;
  • To perform Service-related services; or
  • To assist us in analyzing how our Service is used.
We want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.
Security
We value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and we cannot guarantee its absolute security.
Links to Other Sites
This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by us. Therefore, we strongly advise you to review the Privacy Policy of these websites. We have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.
Children’s Privacy
These Services do not address anyone under the age of 13. We do not knowingly collect personally identifiable information from children under 13. In the case we discover that a child under 13 has provided us with personal information, we immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact us so that we will be able to do necessary actions.
Changes to This Privacy Policy
We may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. We will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.
Contact Us
If you have any questions or suggestions about our Privacy Policy, do not hesitate to contact us at MTT Daily shares all the informations about Majelis Taklim Telkomsel activies.
This privacy policy page was created at privacypolicytemplate.net and modified/generated by App Privacy Policy Generator

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Friday, March 22, 2019

MTT Tahsin

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Privacy Policy

MTT built the MTT Tahsin app as a Free app. This SERVICE is provided by MTT at no cost and is intended for use as is.
This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service.
If you choose to use my Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that I collect is used for providing and improving the Service. I will not use or share your information with anyone except as described in this Privacy Policy.
The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at MTT Tahsin unless otherwise defined in this Privacy Policy.
Information Collection and Use
For a better experience, while using our Service, I may require you to provide us with certain personally identifiable information. The information that I request will be retained on your device and is not collected by me in any way.
The app does use third party services that may collect information used to identify you.
Link to privacy policy of third party service providers used by the app
Log Data
I want to inform you that whenever you use my Service, in a case of an error in the app I collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing my Service, the time and date of your use of the Service, and other statistics.
Cookies
Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.
This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.
Service Providers
I may employ third-party companies and individuals due to the following reasons:
  • To facilitate our Service;
  • To provide the Service on our behalf;
  • To perform Service-related services; or
  • To assist us in analyzing how our Service is used.
I want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.
Security
I value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and I cannot guarantee its absolute security.
Links to Other Sites
This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by me. Therefore, I strongly advise you to review the Privacy Policy of these websites. I have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.
Children’s Privacy
These Services do not address anyone under the age of 13. I do not knowingly collect personally identifiable information from children under 13. In the case I discover that a child under 13 has provided me with personal information, I immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact me so that I will be able to do necessary actions.
Changes to This Privacy Policy
I may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. I will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.
Contact Us
If you have any questions or suggestions about my Privacy Policy, do not hesitate to contact me.
This privacy policy page was created at privacypolicytemplate.net and modified/generated by App Privacy Policy Generator

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Tuesday, October 2, 2018

Atur Duit

· 0 comments

Privacy Policy

Restu Ibu built the Atur Duit app as an Ad Supported app. This SERVICE is provided by Restu Ibu at no cost and is intended for use as is.
This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service.
If you choose to use my Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that I collect is used for providing and improving the Service. I will not use or share your information with anyone except as described in this Privacy Policy.
The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at Atur Duit unless otherwise defined in this Privacy Policy.
Information Collection and Use
For a better experience, while using our Service, I may require you to provide us with certain personally identifiable information. The information that I request will be retained on your device and is not collected by me in any way.
The app does use third party services that may collect information used to identify you.
Link to privacy policy of third party service providers used by the app
Log Data
I want to inform you that whenever you use my Service, in a case of an error in the app I collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing my Service, the time and date of your use of the Service, and other statistics.
Cookies
Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.
This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.
Service Providers
I may employ third-party companies and individuals due to the following reasons:
  • To facilitate our Service;
  • To provide the Service on our behalf;
  • To perform Service-related services; or
  • To assist us in analyzing how our Service is used.
I want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.
Security
I value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and I cannot guarantee its absolute security.
Links to Other Sites
This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by me. Therefore, I strongly advise you to review the Privacy Policy of these websites. I have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.
Children’s Privacy
These Services do not address anyone under the age of 13. I do not knowingly collect personally identifiable information from children under 13. In the case I discover that a child under 13 has provided me with personal information, I immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact me so that I will be able to do necessary actions.
Changes to This Privacy Policy
I may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. I will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.
Contact Us
If you have any questions or suggestions about my Privacy Policy, do not hesitate to contact me.
This privacy policy page was created at privacypolicytemplate.net and modified/generated by App Privacy Policy Generator

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Friday, March 23, 2012

1. Instalasi Android

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ada 3 komponen yang harus di download terlebih dahulu yaitu:
1. Eclipse (software yang digunakan untuk coding Android)
2. ADT Plugin (plugin agar android dapat berjalan di eclipse)
3. SDK (mesin yang membuat android berjalan)

Cara 1: Menginstal ADT Plugin secara ONLINE
1. Setelah kamu menginstal eclipse, kamu harus menginstal ADT plugin.
2. Buka Eclipse, lalu pilih Help > Install new software.
3. Pada kotak Add Repository, isikan 
    Name: ADT 
    Location: https://dl-ssl.google.com/android/eclipse/.
4. Lihat kotak Available software. Centang semua item Developer Tools, jika sudah Next.
5. Pada tampilan berikutnya, Anda akan melihat daftar tools yang akan di download lebih detail. Pilih Next.
6. Anda akan melihat license agreement. Pilih Accept, kemudian klik Finish.
7. Setelah proses instalasi selesai, restart eclipse.

Cara 2: Menginstal ADT Plugin secara OFFLINE
1. Buka Eclipse, lalu pilih Help > Install new software2
2. Pada kotak dialog Add Repository, isikan
    Name: ADT
    untuk Location klik archieve, lalu cari direktori ADT plugin yang telah kamu download tadi
3. Jika, sudah klik OK.
4. Untuk selanjutnya lakukan langkah-langkah yang sama seperti Cara 1.

Download package SDK
Pada tahap ini, anda harus terhubung ke internet, buka SDK Manager.exe pada file SDK yang telah kamu download tadi.
1. Karena kita akan menggunakan versi android 2.3.3, maka centang seperti gambar dibawah ini:
 

2. Lalu klik Install Packages
3. Lalu akan muncul jendela yang menampilkan package yang mau didownload secara detail, maka klik Install
4. Tunggu sampai proses selesai.

Membuat Android Virtual Device
1. Buka Android AVD Manager.exe, yang berada diatas SDK Manager.exe2
2. Klik New, lalu isikan sesuai gambar berikut:

3. Jika sudah, klik Create ADV.

Mensetting Plugin ADT pada Ecplise

1. Buka Eclipse, pilih Window > Preferences
2. Dibagian panel kiri, pilih Android.
3. Lalu pada SDK location, klik browse dan kemudian cari folder SDK yang telah kamu miliki sebelumnya.
4. Setelah itu pilih platform Android v2.3.3
5. Klik apply, lalu OK

SELESAI

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Tuesday, October 4, 2011

Kata - kata MOTIVASI

· 3 comments

Asslm... saya akan membagikan beberapa kata motivasi dari teman-teman saya, semoga menginspirasi ya... :) 



1. Wildan khalidy                      : Gun batte
2. Sigit septianto                        : Kematian itu misterius

3. Brillian aringga                     : Keep looking forward
4. Fariz Muhammad                  : Don’t waste your time
5.  Bening qias                            : Where there is a will there is a way
6. Aufa bil ahdi                          : Tidurlah selagi bisa
7. Fairuz ahmad                         : No sweet without sweat
8. Dhoni satrio                           : Yeah…!
9. Ghani noor fatah                   : Don’t looking back to value someone
10. Faisal yusuf                          : Islam itu indah
11. Syadwina M                          : Be what you wanna be
12. Diska yunita                         : Be your self
13. Ulya hasanah                       : Whatever you are, be a good one
14. Tafifa redita                          : Hadapi apa yang ada di depan
15. Rahmawati sitti                    : Gagal setelah mencoba itu lebih baik

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Wednesday, September 28, 2011

Resume Fantasy

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Asslm wr. wb.
Hari ini saya akan memposting resume tentang seminar fantasy yang pertama.

SEMINAR I

     Seminar pertama yaitu membahas tentang apa itu mimpi. Semua hal dapat diwujudkan dengan niat dan usaha, dan juga tentunya doa. Tetapi untuk memulai itu semua kita membutuhkan sebuah mimpi, dalam hal ini mimpi juga dapat disebut dengan visi, sedangkan misi adalah cara-cara bagaimana kita mewujudkan mimpi tersebut. Di seminar ini, dua orang peserta imagine cup telah menjelaskan apa itu arti mimpi, dan bagaimana cara mewujudkannya. Mereka juga telah membagikan pengalaman mereka tentang mewujudkan mimpi tersebut, salah satunya yaitu mimpi biasanya akan terwujud jika ditulis, begitu juga dengan misi-misinya, lalu ketika salah satu misi tersebut terpenuhi maka akan kita coret, lalu kita menuju ke misi selanjutnya. Tentu hal tersebut lebih memicu kita dalam mewujudkan mimpi kita.


SEMINAR II


     Seminar kedua yaitu membahas tentang apa itu passion, atau yang biasa kita sebut hasrat. Di seminar ini, salah seorang dari mantan ketua HMIF IT TELKOM menjelaskan apa itu hasrat. Beliau menjelaskan hasrat yaitu dimana sesorang menikmati apa yang ia kerjakan, tidak peduli sesulit atau selelah apapun pekerjaan itu. Beliau juga memberitahu apa itu sukses, dan beliau mengatakan bahwa sesorang bisa dikatakan sukses, jika ia telah memiliki tiga poin penting. Ketiga poin itu adalah berguna untuk orang lain, adanya hasrat, dan financial reward.

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Tuesday, September 20, 2011

INFORMATIKA ITTELKOM

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ASSALAMU'ALAIKUM WR. WB.

Sebenarnya sih ini tugas untuk FANTASY 2011, tapi sekalian promosi juga gak apa" kan?? hehe...
Serius mode on !!!

Posting ini murni dari saya sendiri (Emir septian sori, 113110018).
Di kampus ittelkom tercinta kita ini, terdapat fakultas yang bernama INFORMATIKA.
Di dalam informatika sendiri terdapat organisasi-organisasi, seperti HMIF, BPMI, dll.


Apa sih HMIF?
HMIF IT Telkom adalah suatu himpunan tempat berkumpulnya mahasiswa yang tidak hanya mencari hardskill semata, tetapi juga softskill. Dengan diketuai M. Alvin Adinugraha yang mengemban visi “Menjadikan HMIF sebagai Himpunan yang Kontributif, Inovatif, Komunikatif, dan Produktif serta mampu memberi pelayanan terbaik bagi Mahasiswa Informatika dengan berdasarkan Ketuhanan Yang Maha Esa”, HMIF IT Telkom bercita-cita menjadi himpunan yang menjadi sarana komunikasi antara pihak fakultas, mahasiswa dan laboratorium Informatika yang ada di IT TELKOM Bandung. HMIF adalah organisasi dibawah kendali fakultas informatika, yang mempunyai:


Visi

   Menjadikan HMIF sebagai Himpunan yang Kontributif, Inovatif, Komunikatif, dan Produktif serta mampu memberi pelayanan terbaik bagi Mahasiswa Informatika dengan berdasarkan Ketuhanan Yang Maha Esa.

Misi
  • Memfasilitasi Kebutuhan Mahasiswa IF dalam segi Akademis dan Non-Akademis
  • Membangun kegiatan Himpunan yang efektif dan efisien
  • Menjembatani Hubungan Internal dan External Mahasiswa Informatika
  • Menciptakan Kader Informatika yang aktif, tangguh dan Mandiri
  • Mampu mendapatkan sumber dana yang sehat dan berkesinambungan
  • Menumbuhkan minat mahasiswa Informatika dalam bidang riset.
Selain HMIF, kita juga mengenal BPMI, apa itu BPMI?
BPMI (Badan Perwakilan Mahasiswa Informatika) adalah suatu badan yang mengawasi kinerja HMIF, kalau di politik contohnya yaitu antara eksekutif, legislatif, yudikatif.


LAB INFORMATIKA IT TELKOM

Lantai 1
F101 Meeting Room
F102 Supplies
F103 Toilet - Gents
F104 Toilet - Ladies
F105 Heads of Study Program
F106 Dean of Informatics Family
F107 Deputy Dean of Informatics Faculty
F108 Assistant Manager of Administration Staffs
F109 Front Office
F111 Archieves Room
F112 Guest Lounge
F121 Theories & Programming - Faculty Room 1
F122 Open Source Programming Lab
F123 Lounge 
F124 Formal Modelling Lab 
F125 Artificial Intelligence Lab
F126 Multimedia Lab

Lantai 2

F200 Student Club - Room1
F201 Software Engineering Lab
F202 Software Data Engineering - Faculty Room1
F203 Database Lab
F204 Toilet - Ladies
F205 e-Learning Centre
F206 Software Data Engineering - Faculty Room2
F211 Computer Systems & Networks Centre
F221 Computer Systems Lab
F222 Computer Systems & Networks - Faculty Room1
F223 Project Room
F224 Toilet - Gents
F225 Networks & Application Lab
F226 Computer Systems & Networks - Faculty Room2
F227 Musholla

Lantai 3
F301 Data Mining Centre
F302 IF Lab - Room 1
F303 IF Lab - Room 2
F304 Toilet - Gents
F305 IF Library
F306 Seminar Room
F307 Hardware Laboratory
F311 Student Club - Room 2
F312 Discussion Room
F313 Technician Room
F321 Common Lab - Room 1
F322 Common Lab - Room 2
F323 Common Lab - Assistant Room
F324 Toilet - Ladies
F325 Programming Lab - Room 1
F326 Programming Lab - Assistant Room



F327 Programming Lab - Room 2


OPENING FANTASY


Opening fantasy yang terjadi pada tanggal 17 september lalu, menggoreskan sedikit kenangan. Mulai dari drama, hingga seminarnya. Asik eui... Hanya saja tugasnya yang membuat kenangan buruk, dan mengingatkan kita kembali kepada PDKT 2011 bersama, berjuang, raih kemenangan !!!, tapi kalau yang ini we are the best, we are the greates, we are informatics !!!. Saran saya tugasnya jangan banyak-banyak ya kak. Semoga kami bisa menjadi yang terbaik buat masyarakat, bangsa, dan negara.

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Monday, September 5, 2011

Pascal 4

· 0 comments

Budayakan do'a sebelum dan sesudah aktifitas.

Asslm. wr. wb. kali ini saya akan membahas bagaimana menggunakan fungsi logika lebih dari 2 (else if) dan bagaimana cara program akan terus berlanjut (goto). Program ini hampir sama dengan yang sebelumnya, hanya saja lebih dari 2 kemungkinan. Bingung? emang awalnya doank, tapi akhirnya ngerti kok :). Langsung saja ke contoh:

1. Buka program pascal kalian, lalu masukkan script berikut ini.



















*Penjelasan: Diatas menggunakan else if jika mempunyai kondisi lebih dari 2, dan goto digunakan agar ketika sampai pada baris terakhir, kita bisa langsung menuju label awal.


2. Lalu save dengan nama "test5.pas", lalu compile, dan di run. Maka hasilnya akan seperti berikut.


















*Penjelasan: Ketika kita input angka sesuai dengan tiga kondisi berbeda tadi, maka akan menghasilkan tiga hasil yang berbeda juga. Dan program tersebut akan terus mengulang karena kita menggunakan goto.


3. Alhamdulillah artinya kamu telah berhasil. Selamat !!!

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Friday, August 26, 2011

Pascal 3

· 0 comments

Assalamu'alaikum, kali ini kita akan membahas bagaimana cara menggunakan fungsi logika. Script yang digunakan yaitu IF dan THEN. Bentuk struktur IF-THEN adalah sebagai berikut :

IF Kondisi THEN Statement

Ungkapan adalah kondisi yang diseleksi oleh statement IF. Bila kondisi yang diseleksi
terpenuhi, maka statement yang mengikuti THEN akan diproses, sebaliknya bila kondisi
tidak terpenuhi, maka yang akan diproses statement berikutnya. Kita juga menggunakan VAR untuk membuat variabel permisalan.

Contoh:
Jika kita memasukkan nilai lebih besar dari 60, maka hasilnya adalah lulus, dan jika tidak maka hasilnya adalah gagal.



1. Buka Turbo pascal kalian, lalu masukkan script seperti dibawah ini.
























2. Lalu save as dengan nama test3.pas, dan compile (alt+F9).

3. Lalu Run, dan jika BERUNTUNG maka hasilnya adalah:























4. Kemudian kamu ketikkan angka yang lebih besar dari 60, misalnya 75. Lalu tekan Enter, maka hasilnya "Lulus".























5. Kemudian jika kamu ketikkan angka selain lebih besar dari 60, misalnya 50, maka hasilnya "Gagal".























6. Alhamdulillah artinya kamu telah berhasil. Selamat !!!


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Thursday, August 25, 2011

Pascal 2

· 0 comments

Assalamu'alaikum...
Pada Pascal 2, kita akan menggunakan script tambahan, seperti label, goto, dll. Dimana kegunaan script goto adalah untuk langsung menuju label yg dituju dengan mengabaikan script sebelum label yang dituju.
bingung??? langsung aja dipraktekin ntar ngerti kok..., kalo gambar kurang jelas, klik aja.

1. Buka Turbo pascal kalian, dari folder Turbo Pascal-7.0 lalu Bin lalu TPX.exe.

2. Lalu ketik script berikut pada layar Turbo Pascal.



3. Lalu save as dengan nama "test2.pas".

4. Lalu di compile (alt+F9).

5. Lalu jika anda BERUNTUNG maka outputnya akan.
























6. Oke, kenapa hanya "Saya ganteng" saja yang keluar?, sedangkan "jelek" tidak? itu karena saya memang ganteng, Alamak Keceplosan!!!, bukan itu, yang bener karena kita menggunakan "goto" dan label "satu". Jadi pada script "goto satu;" berarti kita langsung menuju label "satu:", sehingga kita mengabaikan script "writeln('jelek');", jadi yang kebaca hanya "writeln('saya');" dan "writeln('ganteng')".

7. Selesai. ALHAMDULILLAH..

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Wednesday, August 24, 2011

Pascal 1

· 0 comments

Assalamu'alaikum...
Hari ini saya akan memulai pelajaran penggunaan bahasa Pascal. Saya menggunakan TURBO PASCAL, mengapa? karena penggunaannya yang gampang, dan filenya yg kecil, sehingga menghemat kapasitas hard disk, bagi yang belum punya, bisa download disini. Semua Tutorial yang ada origin dari saya sendiri, jadi mohon maaf kalo masih ada banyak kekurangan.
Kita mulai dengan membuat output "HELLO WORLD". Kalo gambarnya kurang jelas, di klik aja biar lebih jelas.

1. Buka TPX.exe, dari folder TurboPascal-7.0 - bin.

2. Ketikkan script seperti pada gambar:




















3. Lalu save as dengan nama "test1.pas".



















4. Lalu di compile.



















5. Lalu di Run.




















6. Lalu, jika anda BERUNTUNG!!! maka outputnya akan seperti ini:



















7. Selesai, sekarang kamu sudah menguasai tahap awal untuk mempelajari PASCAL lebih lanjut. Selamat!. ALHAMDULILLAH...








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Sunday, August 14, 2011

Pascal

· 0 comments

Hari ini saya akan berbagi mengenai ilmu saya tentang pascal...
kita belajar mesti bertahap, soalnya otak saya gk bisa dipaksain langsung ke advance, ntar nangis otaknya, T_T
Dan apa yang saya post disini emang kemampuan saya akan pascal, maaf y kalo masih newbie.. hihi

 1. Jadi di pascal itu ada yang namanya judul program, nah ini ditulis untuk memberi nama program.
contoh:

PROGRAM latihan;
PROGRAM latihan(input,output);
PROGRAM lat_1;
PROGRAM lat_satu(output);

2. Nah, ada juga bagian pernyataan/terproses, dan ini wajib digunakan. Ini diawali dengan BEGIN dan diakhiri dengan END, gampangkan ngingatnya??? hehe
contoh:

begin
statement;
statement;
end

dah itu aja dulu selebihnya tunggu kuliah aja dulu.. hehe

Assalamu'alaikum wr. wb.
semoga ilmu yang saya berikan diberkahi oleh Allah swt amin...





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Thursday, April 14, 2011

· 0 comments

Assalamu'alaikum Wr. Wb.

Selamat datang di blog ane, Insya Allah disini ane akan membagikan beberapa tutorial tentang ilmu ICT yg ane ketahui. Semua tutorial yang ada disini origin dari saya sendiri, jadi mohon maaf jika masih ada banyak kekurangan.

Langsung saja jika kamu ingin melihat tutorialnya, ada di samping.

Pada setiap tutorial ane sediakan juga file yang sudah jadi jika kamu belum begitu mengerti tutorialnya.

Semoga bermanfaat.

oiya, tolong di follow dan di komen ya, jangan lupa absen juga...

Maaf, ini masih dalam tahap perkembangan.. karena ane mesti banyak belajar lagi...

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Tuesday, February 1, 2011

Game spaceship PART 1

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Langkah 1. Persiapan
Buat dokumen baru dengan cara (CTRL + N, pilih Flash Document) dan ganti frame rate ke 45.

Langkah 2. Membuat pesawat
Buat sebuah pesawat seperti pada gambar, atau dikopi saja jika susah untuk membuatnya.

Ship (drawn)
Setelah itu, klik pesawat tadi lalu tekan F8. Buat nama dan tipe sesuai gambar dibawah.
MovieClip

Langkah 3. Membuatnya bergerak.
Klik pesawat tadi, lalu tekan F9 (untuk input script). Lalu masukan kode berikut:
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onClipEvent(enterFrame){
 if(Key.isDown(Key.LEFT)){
  _x -= 6;
 }else if(Key.isDown(Key.RIGHT)){
  _x += 6;
 }
}
 Test play dengan (ctrl + enter).

penjelasan script:
onClipEvent(enterFrame){
Memulai eksekusi.
if(Key.isDown(Key.LEFT)){
Jika tekan arah panah yang kiri pada keyboard, pesawat akan bergerak ke kiri.
_x -= 6;
Seberapa cepat pesawat akan bergerak ke kiri jika panah kiri ditekan.
}else if(Key.isDown(Key.RIGHT)){
Jika tekan arah panah yang kanan pada keyboard, pesawat akan bergerak ke kanan.
_x += 6;
Seberapa cepat pesawat akan bergerak ke kanan jika panah kanan ditekan.
}
}


Part 1 selesai.



Jika masih sulit download saja file jadinya:
SPACESHIP PART 1
 
sumber: www.tutorialized.com

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Game spaceship PART 3

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Pada tahap ini kita akan membuat musuh dari spaceship.
Langkah 1. Membuat musuh
Buatlah sebuah gambar seperti berikut:

Jika sudah, tekan F8 lalu name: enemy type: movie clip. 
Tekan ctrl + L untuk membuka library, pastikan enemy ada pada library tersebut.

Langkah 2. Me-linkan enemy
Di library klik kanan pada enemy. lalu pilih “Linkage…” (or “Properties…” jika kamu menggunakan Adobe Flash CS4 atau diatasnya).
Lakukan seperti pada gambar:
Langkah 3. Coding part 1
Ini mungkin kode tersulit pada pembelajaran ini, jadi perhatikanlah baik-baik.
Kita akan membuat kode di stage, jadi klik stage kosong lalu tekan F9, dan masukkan kode berikut:
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i = 0;
enemies = [];

spawnEnemy = function(){
 _root.attachMovie("enemy", "enemy"+i, _root.getNextHighestDepth());
 _root["enemy"+i]._x = random(Stage.width);
 _root["enemy"+i]._y = 0;
 enemies.push("enemy"+i);
 
 _root["enemy"+i].onEnterFrame = function(){
  this._y += 3;
  if(this._y > Stage.height){
   for(e = 0; e < _root.enemies.length; e++){
    if(_root.enemies[e] == this._name){
     _root.enemies.splice(e, 1);
    }
   }
   
   this.removeMovieClip();
  }
 }
 
 i++;
}

enemy_interval = setInterval(spawnEnemy, 2000);
Pada kode ini, kita akan melihat munculnya enemy untuk melawan spaceship kita.

Langkah 4. Coding part 2
Klik spaceship lalu tekan F9 dan masukkan kode berikut:

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_root["bullet"+i].onEnterFrame = function(){
 this._y -= 10;
 if(this._y < -30){
  this.removeMovieClip();
 }
}
Replace kode diatas dengan kode berikut:
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_root["bullet"+i].onEnterFrame = function(){
                this._y -= 10;
                if(this._y < -30){
                    this.removeMovieClip();
                }
               
                for(k = 0; k < _root.enemies.length; k++){
                    if(this.hitTest(_root[_root.enemies[k]])){
                        this.removeMovieClip();
                        _root[_root.enemies[k]].removeMovieClip();
                        _root.enemies.splice(k, 1);
                    }
                }
            }
Kode ini berguna agar, ketika spaceship kita menembak dan mengenai musuh, maka musuh tersebut akan hancur.

Part 3 telah selesai.
Jika belum mengerti download saja file yang sudah jadi:
SPACESHIP PART 3
source: www.tutorialized.com

Read More......

Game spaceship PART 2

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Sekarang kita masuk pada tahap ke-2, yaitu membuatnya menembak peluru.

Langkah 1. Menggambar peluru.
Buatlah sebuah gambar seperti di bawah:

Jika sudah tekan F8, ganti name: bullet type: movie clip.Tekan ctrl + L untuk membuka library, pastikan bullet ada pada library tersebut.

Langkah 2. Me-linkan bullet.
Di library klik kanan pada bullet. lalu pilih “Linkage…” (or “Properties…” jika kamu menggunakan Adobe Flash CS4 atau diatasnya).
Lakukan seperti tampak pada gambar.
Langkah 3. Coding
Pilih spaceship dan tekan F9(pastikan script pada part 1 ada) lalu masukkan kode berikut di bagian bawah yang kosong.    
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onClipEvent(load){
 timer = 0;
 i = 0;
}
 
onClipEvent(enterFrame){
 if(timer > 0){
  timer--;
 }
 
  
 if(Key.isDown(Key.SPACE)){
  if(timer == 0){
   _root.attachMovie("bullet", "bullet"+i, _root.getNextHighestDepth());
   _root["bullet"+i]._x = _x;
   _root["bullet"+i]._y = _y-20;
 
   _root["bullet"+i].onEnterFrame = function(){
    this._y -= 45;
    if(this._y < -30){
     this.removeMovieClip();
    }
   }
 
   i++;
   timer = 20;
  }
 }
}
Ya Allah ribet banget..., tenang aja ada penjelasannya ane persingkat nih:


this._y -= 45
Pada kode ini, jika kamu mengganti y menjadi x, maka peluru akan bergerak ke sam-
ping, jika "-" diganti "+",maka akan berlawanan arah, sedangkan "45" menandakan 
kecepatan peluru.  



Part 2 telah selesai.
Jika belum ngerti download aja file yang sudah jadi:
SPACESHIP PART 2
source: www.tutorialized.com

Read More......